At 512kbps Wired Ocean’s shore to ship service is many times faster than most mobile satellite services. To complement this outright speed Wired Ocean also incorporates state of the art data optimisation at its network operations hub and in the S-Box, so that data can be delivered even more quickly and cost-effectively.
Wired Ocean’s services are ‘always on’, which means that ships are billed only for the data received, not the time online. They are designed to enhance ‘always-on’ mobile services such as Inmarsat FleetBroadband, MPDS and cellular data.
Wired Ocean service is priced by the megabyte, with monthly subscriptions inclusive of 200, 600 or 2000 megabytes of data. Depending on the chosen package, typical prices are about €0.50 to €1.00 per megabyte. These are a fraction of the price of mobile satellite services. All subscriptions to Wired Ocean include a rollover facility. This means that any unused megabytes can be added to the megabytes available in the following months.
Wired Ocean uses advanced optimisation systems to compress, accelerate and cache data so that the actual volume of billable data is reduced. This results in even lower costs to the user. Furthermore, since Wired Ocean users are typically receiving much more information than they are sending, the majority of the ship’s broadband communications is at Wired Ocean’s economical prices.
Wired Ocean services are currently available through 3 satellites covering European waters. Installation of a Wired Ocean S-Box gives speed and cost benefits to users, whether in or out of these coverage areas. Of course, the greatest benefits are to be had when inside Wired Ocean coverage. However, outside these areas, Wired Ocean still optimises and enhances data delivery, with the S-Box using any connected mobile satellite service to send and receive data.
Wired Ocean makes use of the most popular satellite television locations to deliver its broadband internet service. A single TV antenna can be used to receive both the Wired Ocean service and television programming.